NEW YORK — It’s tempting to feel to a small degree bit guilty as you play PayDay: The Heist. For many seconds, you may raise yourself why you’re robbing such a large amount of banks and flats. you may question the ethical ramifications of cop slaughtering, or dialogue whether or not or not tying up civilians is an moral follow.
Don’t worry. It’ll pass.
PayDay: The Heist, a cooperative first-person shooter that Swedish developer Overkill can unleash on Oct. four as a $20 download for PlayStation Network and Steam, asks you to ditch morals in favor of chaotic, criminal carnage. And it works. As you gun down policemen and infiltrate buildings along with your buddies, the sole question on your mind are where to shoot next.
You have one goal in PayDay: The Heist: Steal shit. so as to try and do this, you and up to a few masked allies should invade a series of banks and different loot-stuffed buildings with sawed-off shotguns, pistols and automatic machine guns. throughout every heist, waves of armed policemen can attack you from each angle doable — roofs, ladders, barricaded doors. It’s your job to fight them off.
Of course if it were as easy as that, the sport wouldn’t be terribly fascinating. whereas fighting, you’ll ought to meet a series of objectives, that sometimes involve guarding automatic drills as they crack open bank vaults or putting in C-4 to blow holes in rooftops. Cooperation is integral to the success of every of those tasks. If you don’t work along with your teammates — who are controlled by the pc if you don’t have enough players — you’ll probably be overwhelmed by law enforcement.
I’m not a large fan of first-person shooters, thus I didn’t expect to urge abundant out of PayDay: The Heist after I played it at a Sony on-line Entertainment event in Manhattan on. however I found myself enthralled by the game’s fast-paced cooperative thrills. The addictive joy of accomplishing every objective was solely enhanced by the actual fact that we have a tendency to were doing it as a team.
As we have a tendency to played, I told Overkill inventive director Ulf Andersson that PayDay should are heavily galvanized by Left four Dead, Valve’s zombie-killing cooperative survival game.
“We like better to say we have a tendency to stole it from Left four Dead,” he joked, admitting that the team didn’t wish to reinvent the wheel for this game.
I’m guessing they don’t feel guilty.
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